public static void RegisterHandlers(MultiplayerClient client) { client.RegisterPacketHandler(new HandshakeResponsePacket().ID, HandleHandshake); client.RegisterPacketHandler(new ChatMessagePacket().ID, HandleChatMessage); client.RegisterPacketHandler(new SetPlayerPositionPacket().ID, HandlePositionAndLook); client.RegisterPacketHandler(new LoginResponsePacket().ID, HandleLoginResponse); client.RegisterPacketHandler(new ChunkPreamblePacket().ID, ChunkHandler.HandleChunkPreamble); client.RegisterPacketHandler(new ChunkDataPacket().ID, ChunkHandler.HandleChunkData); client.RegisterPacketHandler(new BlockChangePacket().ID, ChunkHandler.HandleBlockChange); }
public static void RegisterHandlers(MultiplayerClient client) { client.RegisterPacketHandler(new HandshakeResponsePacket().ID, HandleHandshake); client.RegisterPacketHandler(new ChatMessagePacket().ID, HandleChatMessage); client.RegisterPacketHandler(new SetPlayerPositionPacket().ID, HandlePositionAndLook); client.RegisterPacketHandler(new LoginResponsePacket().ID, HandleLoginResponse); client.RegisterPacketHandler(new ChunkPreamblePacket().ID, ChunkHandler.HandleChunkPreamble); client.RegisterPacketHandler(new ChunkDataPacket().ID, ChunkHandler.HandleChunkData); client.RegisterPacketHandler(new BlockChangePacket().ID, ChunkHandler.HandleBlockChange); }
public static void RegisterHandlers(MultiplayerClient client) { client.RegisterPacketHandler(new HandshakeResponsePacket().ID, HandleHandshake); client.RegisterPacketHandler(new ChatMessagePacket().ID, HandleChatMessage); client.RegisterPacketHandler(new SetPlayerPositionPacket().ID, HandlePositionAndLook); client.RegisterPacketHandler(new LoginResponsePacket().ID, HandleLoginResponse); client.RegisterPacketHandler(new UpdateHealthPacket().ID, HandleUpdateHealth); client.RegisterPacketHandler(new ChunkPreamblePacket().ID, ChunkHandlers.HandleChunkPreamble); client.RegisterPacketHandler(new ChunkDataPacket().ID, ChunkHandlers.HandleChunkData); client.RegisterPacketHandler(new BlockChangePacket().ID, ChunkHandlers.HandleBlockChange); client.RegisterPacketHandler(new WindowItemsPacket().ID, InventoryHandlers.HandleWindowItems); client.RegisterPacketHandler(new SetSlotPacket().ID, InventoryHandlers.HandleSetSlot); client.RegisterPacketHandler(new CloseWindowPacket().ID, InventoryHandlers.HandleCloseWindowPacket); client.RegisterPacketHandler(new OpenWindowPacket().ID, InventoryHandlers.HandleOpenWindowPacket); }
public static void RegisterHandlers(MultiplayerClient client) { client.RegisterPacketHandler(new HandshakeResponsePacket().ID, HandleHandshake); client.RegisterPacketHandler(new ChatMessagePacket().ID, HandleChatMessage); client.RegisterPacketHandler(new SetPlayerPositionPacket().ID, HandlePositionAndLook); client.RegisterPacketHandler(new LoginResponsePacket().ID, HandleLoginResponse); client.RegisterPacketHandler(new UpdateHealthPacket().ID, HandleUpdateHealth); client.RegisterPacketHandler(new ChunkPreamblePacket().ID, ChunkHandlers.HandleChunkPreamble); client.RegisterPacketHandler(new ChunkDataPacket().ID, ChunkHandlers.HandleChunkData); client.RegisterPacketHandler(new BlockChangePacket().ID, ChunkHandlers.HandleBlockChange); client.RegisterPacketHandler(new WindowItemsPacket().ID, InventoryHandlers.HandleWindowItems); client.RegisterPacketHandler(new SetSlotPacket().ID, InventoryHandlers.HandleSetSlot); client.RegisterPacketHandler(new CloseWindowPacket().ID, InventoryHandlers.HandleCloseWindowPacket); client.RegisterPacketHandler(new OpenWindowPacket().ID, InventoryHandlers.HandleOpenWindowPacket); }