示例#1
0
 public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState)
 {
     AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState));
     assertSpectateButtonEnablement(true);
 }
示例#2
0
 public void TestDisabledWhenClosed(MultiplayerRoomState roomState)
 {
     AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState));
     assertSpectateButtonEnablement(false);
 }