internal void StartNewMission() { foreach (GameObject item in current_mission.luggage) { Destroy(item); } current_mission = Missions.GetNextMission(); }
void Start() { cam = Camera.main; flipX = agentSprite.GetComponent <SpriteRenderer>().flipX; // Init mission current_mission = Missions.GetNextMission(); agentAi = agentSprite.GetComponent <AgentAi>(); }