/// <summary>
 /// Returns the mission with a given id from the mission inventory.
 /// </summary>
 /// <param name="id">The id of the mission to get from the inventory</param>
 /// <returns>A mission instance if the player has this mission, <c>default</c> otherwise.</returns>
 public MissionInstance GetMission(int id)
 {
     lock (Missions)
     {
         return(Missions.FirstOrDefault(m => m.MissionId == id));
     }
 }
示例#2
0
        public Mission GetTask(int EmployerId)
        {
            var task = Missions.FirstOrDefault(p => p.Id == EmployerId);

            return(task);
        }