public void Complete() { charactersManager.OnLevelComplete(); showStartArea = true; missions.Complete(); if (!missions.StartNext()) { return; } Data.Instance.voicesManager.PlayRandom(Data.Instance.voicesManager.missionComplete); areasManager = missions.getAreasManager(); areasManager.Init(0); data.setMission(missions.MissionActiveID); SetNewVideogameSettings(); }