public void InitializeGame() { GameData.gameDataIns.gameStarted = true; lifeCap = GameData.gameDataIns.lifeCap; HealPlayer(); menuManager.SetMenuToGame(); menuManager.AssignColorToButtons(); SpawnPlayer(); SetSpawnPoints(); powerUpManager.UpdateItemData(); minDistance = Random.Range(.75f, 1f); //menuManager.SetScoreText(points.ToString()); //menuManager.SetLifesText(lifes.ToString()); StartCoroutine(SpawnEnemies()); }