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C# (CSharp) MenuManager.AnimationFadeIn示例
编程语言:
C# (CSharp)
类/类型:
MenuManager
方法/功能:
AnimationFadeIn
hotexamples.com的示例:
1
C# (CSharp) MenuManager.AnimationFadeIn - 已找到1个示例
。这些是从开源项目中提取的最受好评的
MenuManager.AnimationFadeIn
来自程序包 Radia现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
AddSubMenu(30)
BuildAntiGapcloserMenu(20)
Add(20)
BuildInterrupterMenu(17)
AddMenu(10)
ActivateMenu(10)
AddDrawingsMenu(9)
AddKillStealMenu(9)
AddMpStatus(6)
Back(5)
AddButton(4)
initialize(4)
BuildMenu(3)
GetByKey(2)
AddNode(2)
BookListDrawer(2)
AddToBackOfSceneList(2)
AddDishToMenu(2)
AddPoints(2)
GetParentIdList(1)
AnimationFadeIn(1)
AnimationRotateWheel(1)
AnotherMenuNotSelect(1)
AssignColorToButtons(1)
GetMenuLevel(1)
Btn_JoinGroup(1)
BackToJoinAfterFail(1)
BuildMainMenu(1)
BackToTitle(1)
GetByFilter(1)
BeginAnimation(1)
BeginGame(1)
BuildMultiMenu(1)
AfterScenario(1)
BlurAllPlayers(1)
AnimationEnded(1)
AbilityPressed(1)
AdjustSensitivity(1)
Active_Worms(1)
ActivateCurrent(1)
ActivateDeathMenu(1)
ActivateDefeatScreen(1)
ActivateElement(1)
ActivateEndMenu(1)
ActivateVictoryScreen(1)
Active_Co_Room(1)
Active_Co_Serv(1)
Active_Room(1)
AddCar(1)
AddToSelectedKeepers(1)
常用方法
AddSubMenu (30)
BuildAntiGapcloserMenu (20)
Add (20)
BuildInterrupterMenu (17)
AddMenu (10)
ActivateMenu (10)
AddDrawingsMenu (9)
AddKillStealMenu (9)
AddMpStatus (6)
Back (5)
常用方法
AddButton (4)
initialize (4)
BuildMenu (3)
GetByKey (2)
AddNode (2)
BookListDrawer (2)
AddToBackOfSceneList (2)
AddDishToMenu (2)
AddPoints (2)
GetParentIdList (1)
AnimationFadeIn (1)
AnimationRotateWheel (1)
AnotherMenuNotSelect (1)
AssignColorToButtons (1)
GetMenuLevel (1)
Btn_JoinGroup (1)
BackToJoinAfterFail (1)
BuildMainMenu (1)
BackToTitle (1)
GetByFilter (1)
常用方法
AnimationFadeIn (1)
AnimationRotateWheel (1)
AnotherMenuNotSelect (1)
AssignColorToButtons (1)
GetMenuLevel (1)
Btn_JoinGroup (1)
BackToJoinAfterFail (1)
BuildMainMenu (1)
BackToTitle (1)
GetByFilter (1)
BeginAnimation (1)
BeginGame (1)
BuildMultiMenu (1)
AfterScenario (1)
BlurAllPlayers (1)
AnimationEnded (1)
AbilityPressed (1)
AdjustSensitivity (1)
Active_Worms (1)
ActivateCurrent (1)
ActivateDeathMenu (1)
ActivateDefeatScreen (1)
ActivateElement (1)
ActivateEndMenu (1)
ActivateVictoryScreen (1)
Active_Co_Room (1)
Active_Co_Serv (1)
Active_Room (1)
AddCar (1)
AddToSelectedKeepers (1)
常用方法
BeginAnimation (1)
BeginGame (1)
BuildMultiMenu (1)
AfterScenario (1)
BlurAllPlayers (1)
AnimationEnded (1)
AbilityPressed (1)
AdjustSensitivity (1)
Active_Worms (1)
ActivateCurrent (1)
ActivateDeathMenu (1)
ActivateDefeatScreen (1)
ActivateElement (1)
ActivateEndMenu (1)
ActivateVictoryScreen (1)
Active_Co_Room (1)
Active_Co_Serv (1)
Active_Room (1)
AddCar (1)
AddToSelectedKeepers (1)
AddCommandMenu (1)
AddLANServerSlot (1)
AddListeners (1)
AddMenuItem (1)
AddNewMenu (1)
AddOrUpdateAsync (1)
AddOrUpdateMenu (1)
AddPanel (1)
Activate (1)
AddPreloadCall (1)
AddPlayerInLobby (1)
MenuManager Class Documentation
示例#1
0
显示文件
文件:
FlowManager.cs
项目:
valeIT/io-reboot
public void EventEditorToMenu() { StartCoroutine(menuManager.AnimationFadeIn()); }
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