private void CompleteCountdown()
    {
        ResetCountdown();

        for (int i = 0; i < characterSelectors.Count; i++)
        {
            CharacterSelection.Players[i] = characterSelectors[i].SelectedCharacter;
            Debug.Log("Player " + i + " selected " + characterSelectors[i].SelectedCharacter.ToString());
        }

        menuManager.BeginGame();
    }