private static void PlayMultiGame(RenderWindow window, bool host) { GameManager = new GameManager(window); GameManager.BackgroundImage = new Sprite(new Texture("../../../Resources/Images/Game/Background.png")); try { GameManager.RunMultiGame(window, host, MenuManager.IP); } catch (Exception e) { MenuManager.Error = "A network error has occured"; MenuManager.Menu = MenuManager.BuildMultiMenu(window); } window.SetView(window.DefaultView); MenuManager.menu = 0; }