public void InitializeGame()
    {
        GameData.gameDataIns.gameStarted = true;
        lifeCap = GameData.gameDataIns.lifeCap;
        HealPlayer();
        menuManager.SetMenuToGame();
        menuManager.AssignColorToButtons();
        SpawnPlayer();
        SetSpawnPoints();
        powerUpManager.UpdateItemData();

        minDistance = Random.Range(.75f, 1f);

        //menuManager.SetScoreText(points.ToString());
        //menuManager.SetLifesText(lifes.ToString());

        StartCoroutine(SpawnEnemies());
    }