/// <summary> /// Register the desired startup events, more may be registered separately as needed /// </summary> private void RegisterEvents() { //Voice Rec _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 0, true, null, null); //Face rec _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null); //Bumps _misty.RegisterBumpSensorEvent(BumpCallback, 0, true, null, null, null); //Cap touch _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null); //TOF List <TimeOfFlightValidation> tofFrontRightValidations = new List <TimeOfFlightValidation>(); tofFrontRightValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.15 }); tofFrontRightValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.FrontRight }); _misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 50, true, tofFrontRightValidations, null, null); List <TimeOfFlightValidation> tofFrontLeftValidations = new List <TimeOfFlightValidation>(); tofFrontLeftValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.15 }); tofFrontLeftValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.FrontLeft }); _misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 50, true, tofFrontLeftValidations, null, null); List <TimeOfFlightValidation> tofBackValidations = new List <TimeOfFlightValidation>(); tofBackValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.15 }); tofBackValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.Back }); _misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 50, true, tofBackValidations, null, null); }
/// <summary> /// Get the assets and startup some timers to do random movements and other things... /// </summary> /// <param name="parameters"></param> public async void OnStart(object sender, IDictionary <string, object> parameters) { try { var deviceInfo = await _misty.GetDeviceInformationAsync(); if (!_misty.Wait(0)) { return; } //Get the audio and image lists for use in the skill _audioList = (await _misty.GetAudioListAsync())?.Data; if (!_misty.Wait(0)) { return; } _imageList = (await _misty.GetImageListAsync())?.Data; if (!_misty.Wait(0)) { return; } if (_audioList != null && _audioList.Count > 0) { AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)]; _misty.PlayAudio(randomAudio.Name, 100, null); } if (_imageList != null && _imageList.Count > 0) { ImageDetails randomImage = _imageList[_randomGenerator.Next(0, _imageList.Count - 1)]; _misty.DisplayImage(randomImage.Name, 1, null); } if (!_misty.Wait(2000)) { return; } _misty.ChangeLED(255, 255, 255, null); //Register a number of events _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null); _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null); _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 250, true, null, null); _misty.StartKeyPhraseRecognition(null); _misty.StartFaceRecognition(null); //Create an event with a specific name so we can unregister it when needed using that name _misty.RegisterBumpSensorEvent(BumpCallback, 0, true, null, "MyBumpSensorName", null); //Register face rec with keepAlive = false, it will need to be reregistered after triggering if the user wants it to run again _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null); //Play audio indicator that the event registration state has changed if (_audioList != null && _audioList.Count > 0) { AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)]; _misty.PlayAudio(randomAudio.Name, 100, null); await Task.Delay(1000); _misty.PlayAudio(randomAudio.Name, 100, null); } if (!_misty.Wait(30000)) { return; } //Unregister the bump sensor _misty.UnregisterEvent("MyBumpSensorName", UnregisterCallback); //Play audio indicator that the event registration state has changed if (_audioList != null && _audioList.Count > 0) { AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)]; _misty.PlayAudio(randomAudio.Name, 100, null); await Task.Delay(1000); _misty.PlayAudio(randomAudio.Name, 100, null); } if (!_misty.Wait(20000)) { return; } //Unregister ALL events _misty.UnregisterAllEvents(UnregisterCallback); //Play audio indicator that the event registration state has changed if (_audioList != null && _audioList.Count > 0) { AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)]; _misty.PlayAudio(randomAudio.Name, 100, null); await Task.Delay(1000); _misty.PlayAudio(randomAudio.Name, 100, null); } if (!_misty.Wait(20000)) { return; } //Play audio indicator that the event registration state has changed if (_audioList != null && _audioList.Count > 0) { AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)]; _misty.PlayAudio(randomAudio.Name, 100, null); await Task.Delay(1000); _misty.PlayAudio(randomAudio.Name, 100, null); } //Re-register events _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null); _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null); _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null); _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 0, true, null, null); //You can also register events without callbacks, it requires a user to subscribe to that event as follows... //Note that this re-registers bump events to play a sound on release, not contact as they were previously handled _misty.RegisterBumpSensorEvent(0, true, null, null, null); _misty.BumpSensorEventReceived += ProcessBumpEvent; //Will continue to process events until timeout of cancel } catch (Exception ex) { _misty.SkillLogger.Log($"InteractiveMistySkill : OnStart: => Exception", ex); } }