public void InitialEffect(Card card, Player player, IDuel duel) { LauchEffect e1 = new LauchEffect(); e1.SetCategory(ComVal.category_destroy); e1.SetCode(ComVal.code_NoCode); e1.SetCardEffectType(ComVal.cardEffectType_normalLauch); e1.SetLauchArea(ComVal.Area_Hand | ComVal.Area_Trap); e1.SetOperation(Operation); e1.SetCheckLauch(CheckLauch); e1.SetGetTarget(GetTarget); duel.ResignEffect(e1, card, player); LauchEffect e2 = new LauchEffect(); e2.SetCategory(ComVal.category_destroy); e2.SetCode(ComVal.code_NoCode); e2.SetCardEffectType(ComVal.cardEffectType_normalLauch); e2.SetLauchArea(ComVal.Area_Graveyard); e2.SetOperation(Operation1); e2.SetCheckLauch(CheckLauch1); e2.SetGetTarget(GetTarget1); e2.SetCost(Cost); e2.SetEffectID("05133471"); duel.ResignEffect(e2, card, player); duel.ResignEffectLauchLimitCounter(player, "05133471", 1); }
public void InitialEffect(Card card, Player player, IDuel duel) { LauchEffect e1 = new LauchEffect(); e1.SetEffectID("50720316"); e1.SetCategory(ComVal.category_search | ComVal.category_toHand); e1.SetCode(ComVal.code_ToGraveyard); e1.SetCardEffectType(ComVal.cardEffectType_mustToChooseLauch); e1.SetCheckLauch(CheckLauch); e1.SetOperation(Operation); e1.SetLauchArea(ComVal.Area_Graveyard); duel.ResignEffect(e1, card, player); LauchEffect e2 = new LauchEffect(); e2.SetEffectID("50720316"); e2.SetCategory(ComVal.category_search | ComVal.category_toHand); e2.SetCode(ComVal.code_SpecialSummon); e2.SetCardEffectType(ComVal.cardEffectType_mustToChooseLauch); e2.SetCheckLauch(CheckLauch1); e2.SetOperation(Operation1); e2.SetLauchArea(ComVal.Area_Monster); duel.ResignEffect(e2, card, player); duel.ResignEffectLauchLimitCounter(player, "50720316", 1); }
public void InitialEffect(Card card, Player player, IDuel duel) { LauchEffect e1 = new LauchEffect(); e1.SetCategory(ComVal.category_search); e1.SetCheckLauch(CheckLauch); e1.SetCardEffectType(ComVal.cardEffectType_normalLauch); e1.SetCode(ComVal.code_NoCode); e1.SetLauchArea(ComVal.Area_Trap | ComVal.Area_Hand); e1.SetEffectID("98645731"); e1.SetOperation(Operation); duel.ResignEffect(e1, card, player); duel.ResignEffectLauchLimitCounter(player, "98645731", 1); }