public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g1 = duel.GetIncludeNameCardFromArea("", false, card.ownerPlayer, ComVal.CardType_Monster_Fusion, ComVal.Area_Extra); Group g2 = duel.GetIncludeNameCardFromArea("", false, card.ownerPlayer, ComVal.cardType_Monster, ComVal.Area_Hand | ComVal.Area_Monster); g1 = g1.GetCanFusionGroup(g2); g1 = card.controller.GetCanSpSummonGroup(g1); if (g1.GroupNum == 0) { duel.FinishHandle(); return; } GroupCardSelectBack callBack = delegate(Group theGroup) { Card c = theGroup.GetCard(0); Group g3 = c.cardMaterialFitler.GetGroup(g2); GroupCardSelectBack callBack1 = delegate(Group theGroup1) { normalDele dele = delegate { duel.FinishHandle(); }; normalDele d = delegate { duel.SpeicalSummon(ComVal.Area_Extra, c, card.ownerPlayer, card, ComVal.reason_Effect, effect, 0, dele); }; duel.AddDelegate(d); duel.SendToGraveyard(ComVal.Area_Monster | ComVal.Area_Hand, theGroup1, card, ComVal.reason_FusionMaterial); }; duel.SelectFusionMaterialFromGroup(g3, callBack1, c); }; duel.SelectCardFromGroup(g1, callBack, 1, card.controller); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g = duel.GetIncludeNameCardFromArea("", true, card.controller, 0, ComVal.Area_Field); normalDele d = delegate { duel.AddFinishHandle(); duel.DiscardFromDeck(3, card, effect, card.controller); }; GetMes d1 = delegate(bool val) { if (val) { GroupCardSelectBack d2 = delegate(Group target) { duel.AddDelegate(d, true); duel.SendToGraveyard(ComVal.Area_Field, target, card, ComVal.reason_EffectDestroy, effect); }; duel.SelectCardFromGroup(g, d2, 1, card.controller); } else { d(); } }; if (g.GroupNum > 0) { duel.ShowDialogBox(card, d1, card.controller.isMy); } else { d(); } }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g = duel.GetIncludeNameCardFromArea("", true, null, ComVal.cardType_Monster, ComVal.Area_Monster); duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Field, g, card, ComVal.reason_EffectDestroy, effect); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Card c = group.GetCard(0); if (c.curArea != ComVal.Area_Monster) { duel.FinishHandle(); return; } Group g = duel.GetIncludeNameCardFromArea(ComStr.KeyWord_MaskHERO, false, card.ownerPlayer, ComVal.CardType_Monster_Fusion, ComVal.Area_Extra); g = g.SiftingGroupInAttr(c.GetCurAttribute()); g = card.controller.GetCanSpSummonGroup(g); GroupCardSelectBack d = delegate(Group g1) { Card c1 = g1.GetCard(0); normalDele dele = delegate { duel.FinishHandle(); }; duel.SpeicalSummon(ComVal.Area_Extra, c1, card.ownerPlayer, card, ComVal.reason_Effect, effect, 0, dele); }; normalDele d1 = delegate { duel.SelectCardFromGroup(g, d, 1, card.controller); }; duel.AddDelegate(d1); duel.SendToGraveyard(ComVal.Area_Monster, group, card, ComVal.reason_Effect, effect); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { GroupCardSelectBack d = delegate(Group val) { card.EffectDataGroup = val; normalDele d1 = delegate { Group result = new Group(); normalDele d2 = delegate { List <Card> list = result.ToList(); int reduceLP = 0; foreach (var item in list) { reduceLP += item.GetCurAfk(); } duel.ReduceLP(reduceLP, card.controller, ComVal.reason_Effect, card, effect); duel.FinishHandle(); }; duel.AddDelegate(d2, true); Group target = card.EffectDataGroup.GetFitlerGroup(Fiter1); result = duel.SendToGraveyard(ComVal.Area_Monster, target, card, ComVal.reason_EffectDestroy, effect); }; duel.AddDelayAction(d1, ComVal.resetEvent_LeaveEndPhase, 0); duel.FinishHandle(); }; duel.SpeicalSummon(ComVal.Area_Graveyard, group, card.controller, card, ComVal.reason_Effect, effect, ComVal.CardPutType_UpRightFront, d); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Card target = card.EffectDataCard; mCard = target; Group g = duel.GetIncludeNameCardFromArea(ComStr.KeyWord_SixSamurai, false, card.controller, ComVal.cardType_Monster, ComVal.Area_MainDeck, Fiter); if (!target.curArea.IsBind(ComVal.Area_Monster) || g.GroupNum == 0) { duel.FinishHandle(); return; } GroupCardSelectBack callBack = delegate(Group val) { normalDele d = delegate { normalDele DestoryCard = delegate { Card c = val.GetFirstCard(); duel.SendToGraveyard(ComVal.Area_Monster, c.ToGroup(), card, ComVal.reason_Effect, effect); }; duel.AddDelayAction(DestoryCard, ComVal.resetEvent_LeaveEndPhase, 0); duel.FinishHandle(); }; duel.SpeicalSummon(ComVal.Area_MainDeck, val.GetFirstCard(), card.controller, card, ComVal.reason_Effect, effect, 0, d); }; duel.SelectCardFromGroup(g, callBack, 1, card.controller); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g = duel.GetIncludeNameCardFromArea("", false, duel.GetOpsitePlayer(card.controller), ComVal.cardType_Monster, ComVal.Area_Monster); duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Monster, g, card, ComVal.reason_EffectDestroy, effect); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group a = duel.GetIncludeNameCardFromArea("", false, card.opponentPlayer, 0, ComVal.Area_Trap, filer, false, null, null); duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Trap, a, card, ComVal.reason_EffectDestroy, effect); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Card c = duel.GetCurChain().GetLastEffect().ownerCard; duel.GetCurChain().DisableLastEffect(); duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Field, c.ToGroup(), card, ComVal.reason_Effect, effect); }
private void Cost(IDuel duel, Card card, LauchEffect effect) { GroupCardSelectBack d = delegate(Group g) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Hand, g, card, ComVal.reason_Cost, effect); }; duel.SelectCardFromGroup(card.controller.group_HandCard, d, 1, card.controller); }
public void Cost(IDuel duel, Card card, LauchEffect effect) { Group a = duel.GetIncludeNameCardFromArea("", false, card.ownerPlayer, ComVal.cardType_Spell, ComVal.Area_Hand); GroupCardSelectBack callBack = delegate(Group group) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Hand, group, card, ComVal.reason_Cost, effect); }; duel.SelectCardFromGroup(a, callBack, 1, card.controller); }
private void Cost(IDuel duel, Card card, LauchEffect effect) { Group g = duel.GetIncludeNameCardFromArea(ComStr.KeyWord_Lightsworn, false, card.controller, ComVal.cardType_Monster, ComVal.Area_Hand); GroupCardSelectBack callBack = delegate(Group val) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Hand, val, card, ComVal.reason_Cost, effect); }; duel.SelectCardFromGroup(g, callBack, 1, card.controller); }
private void Operation2(IDuel duel, Card card, LauchEffect effect, Group target = null) { Group g = duel.GetIncludeNameCardFromArea("", false, card.controller, ComVal.cardType_Monster, ComVal.Area_MainDeck, Fiter1); GroupCardSelectBack callBack = delegate(Group val) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_MainDeck, val, card, ComVal.reason_Effect, effect); }; duel.SelectCardFromGroup(g, callBack, 1, card.controller); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group a = duel.GetIncludeNameCardFromArea("", false, effect.ownerCard.ownerPlayer, ComVal.cardType_Monster, ComVal.Area_MainDeck); GroupCardSelectBack CallBack = delegate(Group theGroup) { Card targetCard = theGroup.GetCard(0); duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_MainDeck, theGroup, effect.ownerCard, ComVal.reason_Effect, effect); }; duel.SelectCardFromGroup(a, CallBack, 1, card.controller); }
private void Cost(IDuel duel, Card card, LauchEffect effect) { Group g = GetCanReleaseGroup(duel, card); GroupCardSelectBack callBack = delegate(Group val) { card.EffectDataCard = val.GetCard(0); duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Field, val, card, ComVal.reason_Realease, effect); }; duel.SelectCardFromGroup(g, callBack, 1, card.controller); }
private void Cost(IDuel duel, Card card, LauchEffect effect) { Group g = duel.GetIncludeNameCardFromArea("", false, card.controller, 0, ComVal.Area_Monster); g = g.GetFitlerGroup(Fiter); GroupCardSelectBack callBack = delegate(Group _g) { duel.SendToGraveyard(ComVal.Area_Monster, _g, card, ComVal.reason_Realease, effect); }; duel.SelectCardFromGroup(g, callBack, 1, card.controller); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g = card.controller.group_MainDeck; g = g.GetFitlerGroup(Filter); GroupCardSelectBack callBack = delegate(Group val) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_MainDeck, val, card, ComVal.reason_Effect, effect); }; duel.SelectCardFromGroup(g, callBack, 1, card.controller); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { if (!card.CanDestroy()) { duel.FinishHandle(); return; } normalDele d = delegate { duel.AddFinishHandle(); duel.DrawCard(card.controller, 1, card, effect); }; duel.AddDelegate(d, true); duel.SendToGraveyard(ComVal.Area_Field, group, card, ComVal.reason_Destroy, effect); }
public void Operation1(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g = duel.GetIncludeNameCardFromArea(ComStr.KeyWord_ElementalHERO, false, card.ownerPlayer, ComVal.cardType_Monster, ComVal.Area_MainDeck, null, true, null, card.cardID); GroupCardSelectBack callBack = delegate(Group theGroup) { normalDele d = delegate { Card c = theGroup.GetCard(0); StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect | ComVal.category_limitTime); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect); e1.SetStateEffectType(ComVal.stateEffectType_ChangeAttribute); e1.SetTarget(card); e1.SetStateEffectVal(c.attribute); e1.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 0); StateEffect e2 = e1.Clone() as StateEffect; e2.SetStateEffectType(ComVal.stateEffectType_ChangeAttack); e2.SetStateEffectVal(c.afk); StateEffect e3 = e1.Clone() as StateEffect; e3.SetStateEffectType(ComVal.stateEffectType_ChangeDef); e3.SetStateEffectVal(c.def); duel.ResignEffect(e1, card, card.ownerPlayer); duel.ResignEffect(e2, card, card.ownerPlayer); duel.ResignEffect(e3, card, card.ownerPlayer); LimitPlayerEffect e4 = new LimitPlayerEffect(); e4.SetCategory(ComVal.category_limitEffect); e4.SetTargetType(TargetPlayerType.my); e4.SetLimitEffectType(ComVal.limitEffectType_spSummonLimit); e4.SetLimitEffectHandler(limitEffectHandler); e4.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 0); duel.ResignEffect(e4, card, card.ownerPlayer); duel.FinishHandle(); }; duel.AddDelegate(d); duel.SendToGraveyard(ComVal.Area_MainDeck, theGroup, card, ComVal.reason_Effect, effect); }; duel.SelectCardFromGroup(g, callBack, 1, card.controller); }
private void Operation1(IDuel duel, Card card, LauchEffect effect, Group target = null) { normalDele d = delegate { duel.AddFinishHandle(); duel.DiscardFromDeck(3, card, effect, card.controller); }; GroupCardSelectBack callBack = delegate(Group val) { duel.AddDelegate(d, true); duel.SendToGraveyard(ComVal.Area_Monster, val, card, ComVal.reason_EffectDestroy, effect); }; Group g = duel.GetIncludeNameCardFromArea("", false, duel.GetOpsitePlayer(card.controller), ComVal.cardType_Monster, ComVal.Area_Monster); duel.SelectCardFromGroup(g, callBack, 1, card.controller); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g = duel.GetIncludeNameCardFromArea("", false, duel.GetOpsitePlayer(card.controller), 0, ComVal.Area_Trap); GroupCardSelectBack callBack = delegate(Group val) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Trap, val, card, ComVal.reason_EffectDestroy, effect); }; duel.SelectCardFromGroup(g, callBack, 1, card.controller); duel.ChangeMonsterType(ComVal.CardPutType_layFront, card); StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect | ComVal.category_limitTime); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect); e1.SetStateEffectType(ComVal.stateEffectType_unableChangeType); e1.SetTarget(card); e1.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 1); duel.ResignEffect(e1, card, card.controller); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Card c = group.GetCard(0); if (!c.curArea.IsBind(ComVal.Area_Graveyard)) { duel.FinishHandle(); return; } normalDele d = delegate { Group g = duel.GetIncludeNameCardFromArea("", false, duel.GetOpsitePlayer(card.controller), ComVal.cardType_Monster, ComVal.Area_Monster); Group targetG = new Group(); for (int i = 0; i < g.cardList.Count; i++) { if (g.cardList[i].GetCurAfk() <= c.GetBaseAfk()) { targetG.AddCard(g.cardList[i]); } } if (targetG.GroupNum == 0) { duel.FinishHandle(); return; } GroupCardSelectBack callBack = delegate(Group val) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Monster, val, card, ComVal.reason_EffectDestroy, effect); }; duel.SelectCardFromGroup(targetG, callBack, 1, card.controller); }; duel.AddDelegate(d, true); duel.AddCardToHandFromArea(ComVal.Area_Graveyard, c, card.controller, card, effect); }
private void Operation1(IDuel duel, Card card, LauchEffect effect, Group target = null) { Group g = new Group(); normalDele d1 = delegate { GetMes d2 = delegate(bool val) { if (val) { GroupCardSelectBack gCallBack = delegate(Group g2) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Field, g2, card, ComVal.reason_EffectDestroy, effect); }; Group selectGroup = duel.GetIncludeNameCardFromArea("", true, card.controller, 0, ComVal.Area_Field); duel.SelectCardFromGroup(selectGroup, gCallBack, g.GroupNum, card.controller, false); } else { duel.FinishHandle(); } }; g = g.GetFitlerGroup(cardFiter); if (g.GroupNum > 0) { duel.ShowDialogBox(card, d2, card.controller.isMy); } else { duel.FinishHandle(); } }; duel.AddDelegate(d1, true); g = duel.DiscardFromDeck(3, card, effect, card.controller); }
private void Cost(IDuel duel, Card card, LauchEffect effect) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Hand, card.ToGroup(), card, ComVal.reason_Cost, effect); }
public void Operation1(IDuel duel, Card card, LauchEffect effect, Group group = null) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Trap, group, card, ComVal.reason_EffectDestroy, effect); }