Beispiel #1
0
    public void InitialEffect(Card card, Player player, IDuel duel)
    {
        LauchEffect e1 = new LauchEffect();

        e1.SetCategory(ComVal.category_destroy);
        e1.SetCode(ComVal.code_NoCode);
        e1.SetCardEffectType(ComVal.cardEffectType_normalLauch);
        e1.SetLauchArea(ComVal.Area_Hand | ComVal.Area_Trap);
        e1.SetOperation(Operation);
        e1.SetCheckLauch(CheckLauch);
        e1.SetGetTarget(GetTarget);
        duel.ResignEffect(e1, card, player);

        LauchEffect e2 = new LauchEffect();

        e2.SetCategory(ComVal.category_destroy);
        e2.SetCode(ComVal.code_NoCode);
        e2.SetCardEffectType(ComVal.cardEffectType_normalLauch);
        e2.SetLauchArea(ComVal.Area_Graveyard);
        e2.SetOperation(Operation1);
        e2.SetCheckLauch(CheckLauch1);
        e2.SetGetTarget(GetTarget1);
        e2.SetCost(Cost);
        e2.SetEffectID("05133471");
        duel.ResignEffect(e2, card, player);

        duel.ResignEffectLauchLimitCounter(player, "05133471", 1);
    }
Beispiel #2
0
    public void InitialEffect(Card card, Player player, IDuel duel)
    {
        LauchEffect e1 = new LauchEffect();

        e1.SetEffectID("50720316");
        e1.SetCategory(ComVal.category_search | ComVal.category_toHand);
        e1.SetCode(ComVal.code_ToGraveyard);
        e1.SetCardEffectType(ComVal.cardEffectType_mustToChooseLauch);
        e1.SetCheckLauch(CheckLauch);
        e1.SetOperation(Operation);
        e1.SetLauchArea(ComVal.Area_Graveyard);
        duel.ResignEffect(e1, card, player);

        LauchEffect e2 = new LauchEffect();

        e2.SetEffectID("50720316");
        e2.SetCategory(ComVal.category_search | ComVal.category_toHand);
        e2.SetCode(ComVal.code_SpecialSummon);
        e2.SetCardEffectType(ComVal.cardEffectType_mustToChooseLauch);
        e2.SetCheckLauch(CheckLauch1);
        e2.SetOperation(Operation1);
        e2.SetLauchArea(ComVal.Area_Monster);
        duel.ResignEffect(e2, card, player);

        duel.ResignEffectLauchLimitCounter(player, "50720316", 1);
    }
Beispiel #3
0
    public void InitialEffect(Card card, Player player, IDuel duel)
    {
        LauchEffect e1 = new LauchEffect();

        e1.SetCategory(ComVal.category_search);
        e1.SetCheckLauch(CheckLauch);
        e1.SetCardEffectType(ComVal.cardEffectType_normalLauch);
        e1.SetCode(ComVal.code_NoCode);
        e1.SetLauchArea(ComVal.Area_Trap | ComVal.Area_Hand);
        e1.SetEffectID("98645731");
        e1.SetOperation(Operation);

        duel.ResignEffect(e1, card, player);
        duel.ResignEffectLauchLimitCounter(player, "98645731", 1);
    }