/// <summary> /// Requests aadding a texture from a byte array <br /> /// Use this if you add textures from another thread or don't need it immediatelly /// </summary> /// <param name="w">Width of the image</param> /// <param name="h">Height of the image</param> /// <param name="data">Array of 4 byte values for each pixel</param> /// <returns>Reference to texture</returns> public static CTextureRef EnqueueTexture(int w, int h, byte[] data) { return(_Draw.EnqueueTexture(w, h, data)); }