/// <summary> /// Draws a texture at the given position with the given color /// </summary> /// <param name="textureRef"></param> /// <param name="rect"></param> /// <param name="color"></param> /// <param name="mirrored">True to mirror the texture on the y axis</param> /// <param name="allMonitors">Render on all monitors</param> public static void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, bool mirrored = false, bool allMonitors = true) { _Draw.DrawTexture(textureRef, rect, color, mirrored, allMonitors); }
public static void DrawTexture(STexture Texture) { _Draw.DrawTexture(Texture); }
/// <summary> /// Draws a texture at the given position with the given color /// </summary> /// <param name="textureRef"></param> /// <param name="rect"></param> /// <param name="color"></param> /// <param name="mirrored">True to mirror the texture on the y axis</param> public static void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, bool mirrored = false) { _Draw.DrawTexture(textureRef, rect, color, mirrored); }