示例#1
0
 public void CreateModel()
 {
     idraw.CreateGraphics(model, "Model", "ogrehead.mesh", "Ogre/Skin", 1, 1, RenderQueueGroupID.One);
     // for main player
     modelNode[0] = scene.RootSceneNode.CreateChildSceneNode("Model");
     modelNode[0].AttachObject(model[0]);
 }