public void Draw(DrawState state) { state.PushWorldTranslateMultiply(ref this.position); if (geometry.CullTest(state)) { //draw the geometry shader.Bind(state); geometry.Draw(state); //now, if set, draw the wireframe too if (wireframeShader != null) { wireframeShader.Bind(state); //show the wireframe, disabling depth testing state.PushRenderState(); state.RenderState.DepthColourCull.DepthTestEnabled = false; //also set additive blending state.RenderState.AlphaBlend = AlphaBlendState.Additive; //set wireframe state.RenderState.DepthColourCull.FillMode = FillMode.WireFrame; //draw geometry.Draw(state); state.PopRenderState(); } } state.PopWorldMatrix(); }
private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (Form.MouseButtons == MouseButtons.Left) { if (figure == null) { //Создание фигуры Type type = GetFigure(Figures.SelectedIndex); figure = Activator.CreateInstance(type) as IDraw; //Инициализация значений Point point = new Point(); point.X = Form1.MousePosition.X - pictureBox1.Location.X - 1; point.Y = Form1.MousePosition.Y - pictureBox1.Location.Y - 22; figure.Initialization(point, GetThickness(comboBox2.SelectedIndex), GetColor(comboBox3.SelectedIndex), GetColor(comboBox4.SelectedIndex)); } else { //Обновление FieldRefresh(); //Отрисовка Point point = new Point(); point.X = Form1.MousePosition.X - pictureBox1.Location.X - 1; point.Y = Form1.MousePosition.Y - pictureBox1.Location.Y - 22; if (figure.IsSimpleFigure()) { figure.SetPoint(point); } else { figure.AddPoint(point); } figure.Draw(Graph); pictureBox1.Refresh(); } } else if (Form.MouseButtons == MouseButtons.Right) { if (figure != null) { if (!figure.IsSimpleFigure()) { //Сохранение фигуры if ((figure.GetWidth() > 0) && (figure.GetHeight() > 0)) { figure.Save(); AddFigure(); } figure = null; //Обновление FieldRefresh(); pictureBox1.Refresh(); } } } }
private void Canvas_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (a != null) { a.Draw(e); } }
public static int Main(string[] args) { SuperImage si = new SuperImage(); // Get IDraw. IDraw itfDraw = (IDraw)si; itfDraw.Draw(); // Now get IDraw3. if (itfDraw is IDraw3) { IDraw3 itfDraw3 = (IDraw3)itfDraw; itfDraw3.DrawToMetaFile(); itfDraw3.DrawToPrinter(); } JBCar j = new JBCar(); if (j is IJamesBondCar) { ((IJamesBondCar)j).Drive(); ((IJamesBondCar)j).TurboBoost(); ((IJamesBondCar)j).Dive(); } return(0); }
public void Draw(DrawState state) { SetupShadowShader(state); //set render mode to shadow map state.PushDrawFlag(new ModelInstance.ShaderProviderFlag(this.shaderProvider)); state.PushDrawFlag(TutorialRenderMode.DrawShadow); //Push the shadow map camera as a post-culler. //This way, anything not within the frustum of the shadow map //camera will not be drawn with the shadow shader state.PushPostCuller(this.shadowMapTarget.Camera); //set an additive blending mode state.PushRenderState(); state.RenderState.AlphaBlend = AlphaBlendState.Additive; state.RenderState.DepthColourCull.DepthWriteEnabled = false; //draw the shadowed scene scene.Draw(state); state.PopRenderState(); state.PopPostCuller(); state.PopDrawFlag <TutorialRenderMode>(); state.PopDrawFlag <ModelInstance.ShaderProviderFlag>(); }
public void Draw(DrawState state) { //bind the background filling shader state.GetShader <Shaders.BackgroundFill>().Bind(state); geometry.Draw(state); }
// método chamado toda vez que o painel é pintado private void OnCanvasPaint(object sender, PaintEventArgs e) { foreach (var draw in _drawList) { draw.Draw(e.Graphics); } // ?. é acesso condicional, ele vai chamar Draw se _currObject não for nulo _currObject?.Draw(e.Graphics); }
private void DrawSphere(DrawState state) { //draw the geometry with a solid colour shader if (geometry.CullTest(state)) { Xen.Ex.Shaders.FillSolidColour shader = state.GetShader <Xen.Ex.Shaders.FillSolidColour>(); shader.FillColour = lightColour.ToVector4(); shader.Bind(state); geometry.Draw(state); } }
private void drawingCanvas_MouseRightButtonDown(object sender, MouseButtonEventArgs e) { var mouseLocation = e.GetPosition(drawingCanvas); var myCircle = new Circle(100); IDraw drawCircle = myCircle; drawCircle.SetLocation((int)mouseLocation.X, (int)mouseLocation.Y); drawCircle.Draw(drawingCanvas); IColor colorCircle = myCircle; colorCircle.SetColor(Colors.HotPink); }
public void Draw(DrawState state) { //set the draw flags up, which will control rendering //this will make the models render depth state.PushDrawFlag(new ModelInstance.ShaderProviderFlag(this.shaderProvider)); state.PushDrawFlag(TutorialRenderMode.DepthOutput); //draw the scene scene.Draw(state); //reset the flags state.PopDrawFlag <ModelInstance.ShaderProviderFlag>(); state.PopDrawFlag <TutorialRenderMode>(); }
public T Draw() { int count = _list.Count(); var idx = _draw.Draw(count); if (idx >= 0 && idx < count) { return(_list.ElementAt(idx)); } else { throw new IndexOutOfRangeException(); } }
private void drawingCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { var mouseLocation = e.GetPosition(drawingCanvas); var mySquare = new Square(100); IDraw drawSquare = mySquare; drawSquare.SetLocation((int)mouseLocation.X, (int)mouseLocation.Y); drawSquare.Draw(drawingCanvas); IColor colorSquare = mySquare; colorSquare.SetColor(Colors.BlueViolet); }
protected override void DrawContent(Graphics graphics) { IDraw draw = null; int x = this.Rectangle.X; int y = this.Rectangle.Y; bool newPage = true; int tmpx = 0, tmpy = 0; while (this.CurrentRowIndex < this.list.Count) { if (this.header != null && newPage) { //只画一次或者每次都要画 if (this.CurrentRowIndex == 0 || this.everyPageHeader) { newPage = false; tmpx = header.Rectangle.X; tmpy = header.Rectangle.Y; header.Rectangle = new System.Drawing.Rectangle(x + header.Rectangle.X, y + header.Rectangle.Y, header.Rectangle.Width, header.Rectangle.Height); header.Draw(graphics); header.Rectangle = new Rectangle(tmpx, tmpy, header.Rectangle.Width, header.Rectangle.Height); y += header.Rectangle.Y + header.Rectangle.Height; continue; } } draw = this.list[CurrentRowIndex]; tmpx = draw.Rectangle.X; tmpy = draw.Rectangle.Y; //算出行的y距离 y = y + tmpy; //判断再画一行是否超出页的可绘制位置的高度 if (draw.Rectangle.Height + y > this.Rectangle.Height + this.Rectangle.Y) { if (this.everyPageHeader) { newPage = true; } break; } draw.Rectangle = new System.Drawing.Rectangle(x + tmpx, y, draw.Rectangle.Width, draw.Rectangle.Height); draw.Draw(graphics); draw.Rectangle = new System.Drawing.Rectangle(tmpx, tmpy, draw.Rectangle.Width, draw.Rectangle.Height); y += draw.Rectangle.Height; CurrentRowIndex++; } }
private void drawingCanvas_RightTapped(object sender, RightTappedRoutedEventArgs e) { Point mouseLocation = e.GetPosition(this.drawingCanvas); Circle myCircle = new Circle(100); if (myCircle is IDraw) { IDraw drawCircle = myCircle; drawCircle.SetLocation((int)mouseLocation.X, (int)mouseLocation.Y); drawCircle.Draw(drawingCanvas); } if (myCircle is IColor) { IColor colorSquare = myCircle; colorSquare.SetColor(Colors.HotPink); } }
private void drawingCanvas_Tapped(object sender, TappedRoutedEventArgs e) { Point mouseLocation = e.GetPosition(this.drawingCanvas); Square mySquare = new Square(100); if (mySquare is IDraw) { IDraw drawSquare = mySquare; drawSquare.SetLocation((int)mouseLocation.X, (int)mouseLocation.Y); drawSquare.Draw(drawingCanvas); } if (mySquare is IColor) { IColor colorSquare = mySquare; colorSquare.SetColor(Colors.BlueViolet); } }
private void drawingCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Point mouseLocation = e.GetPosition(this.drawingCanvas); Square mySquare = new Square(100); if (mySquare is IDraw) { IDraw drawSquare = mySquare; drawSquare.setLocation((int)mouseLocation.X, (int)mouseLocation.Y); drawSquare.Draw(drawingCanvas); } if (mySquare is IColor) { IColor colorSquare = mySquare; colorSquare.setColor(Colors.Cyan); } }
private void drawingCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Point mouselocation = e.GetPosition(this.drawingCanvas); Square square = new Square(100); if (square is IDraw) { IDraw drawinginterface = square; drawinginterface.setLocation((int)mouselocation.X, (int)mouselocation.Y); drawinginterface.Draw(drawingCanvas); } if (square is IColor) { IColor col = square; col.changeColor(Colors.DarkBlue); } }
private void drawingCanvas_MouseRightButtonDown(object sender, MouseButtonEventArgs e) { Point mouseLocation = e.GetPosition(this.drawingCanvas); Circle myCircle = new Circle(50); if (myCircle is IDraw) { IDraw drawCircle = myCircle; drawCircle.setLocation((int)mouseLocation.X, (int)mouseLocation.Y); drawCircle.Draw(drawingCanvas); } if (myCircle is IColor) { IColor colorCircle = myCircle; colorCircle.setColor(Colors.HotPink); } }
public void Draw(DrawState state) { //generate the rotation matrix for the object. Matrix basis = new Matrix(1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1); //xna_dude model is on his side state.PushWorldMatrixMultiply(ref basis); Matrix.CreateRotationZ(RotationAngle, out basis); // generate the rotation. state.PushWorldMatrixMultiply(ref basis); if (item.CullTest(state)) { item.Draw(state); } state.PopWorldMatrix(); state.PopWorldMatrix(); }
private void drawingCanvas_MouseRightButtonDown(object sender, MouseButtonEventArgs e) { Point mouselocation = e.GetPosition(this.drawingCanvas); MyCircle circle = new MyCircle(120); if (circle is IDraw) { IDraw drawinginterface = circle; drawinginterface.setLocation((int)mouselocation.X, (int)mouselocation.Y); drawinginterface.Draw(drawingCanvas); } if (circle is IColor) { IColor col = circle; col.changeColor(Colors.HotPink); } }
private void drawingCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Point mouseLocation = e.GetPosition(this.drawingCanvas); Square mySquare = new Square(100); if (mySquare is IDraw) { IDraw drawSquare = mySquare; drawSquare.X = (int)mouseLocation.X; drawSquare.Y = (int)mouseLocation.Y; drawSquare.Draw(drawingCanvas); } if (mySquare is IColor) { IColor colorSquare = mySquare; colorSquare.color = Colors.BlueViolet; } }
private void drawingCanvas_Tapped(object sender, TappedRoutedEventArgs e) { Point mouseLocation = e.GetPosition(this.drawingCanvas); Square mySquare = new Square(100); if (mySquare is IDraw) { IDraw drawSquare = mySquare; // drawSquare.SetLocation((int)mouseLocation.X, (int)mouseLocation.Y); drawSquare.X = (int)mouseLocation.X; drawSquare.Y = (int)mouseLocation.Y; drawSquare.Draw(drawingCanvas); } if (mySquare is IColor) { IColor colorSquare = mySquare; colorSquare.Color = Colors.DarkOliveGreen; } }
/// <summary> /// 根据子对象进行绘画 /// </summary> protected override void DrawContent(Graphics graphics) { IDraw draw = null; int x = this.Rectangle.X; int y = this.Rectangle.Y; int tmpx = 0; int tmpy = 0; for (int i = 0; i < this.list.Count; i++) { draw = this.list[i]; //复位表格的相对位置,以便在所有页面都要绘画对象不会变化 tmpx = draw.Rectangle.X; tmpy = draw.Rectangle.Y; draw.Rectangle = new System.Drawing.Rectangle(x + tmpx, y + tmpy, draw.Rectangle.Width, draw.Rectangle.Height); draw.Draw(graphics); draw.Rectangle = new Rectangle(tmpx, tmpy, draw.Rectangle.Width, draw.Rectangle.Height); //x = x + draw.Rectangle.Width; } }
private void drawingCanvas_RightTapped(object sender, RightTappedRoutedEventArgs e) { Point mouseLocation = e.GetPosition(this.drawingCanvas); Circle myCircle = new Circle(100); if (myCircle is IDraw) { IDraw drawCircle = myCircle; //drawCircle.SetLocation((int)mouseLocation.X, (int)mouseLocation.Y);' drawCircle.X = (int)mouseLocation.X; drawCircle.Y = (int)mouseLocation.Y; drawCircle.Draw(drawingCanvas); } if (myCircle is IColor) { IColor colorCircle = myCircle; colorCircle.Color = Colors.Firebrick; } }
//draw without culling public void Draw(DrawState state, IDraw[] children, BinaryNode[] nodes, bool treeIsOptimized) { if (left == 0) { uint child = firstChild; child <<= ChildCountShift; for (ushort i = 0; i < childCount; i++) { children[child++].Draw(state); } } else { if (treeIsOptimized) { uint firstChild = this.firstChild; firstChild <<= ChildCountShift; uint lastChild = this.childCount; lastChild <<= ChildCountShift; // actually lastChild + 1 for (uint i = firstChild; i < lastChild; i++) { IDraw item = children[i]; if (item != null) { item.Draw(state); } } } else { nodes[left].Draw(state, children, nodes, treeIsOptimized); nodes[right].Draw(state, children, nodes, treeIsOptimized); } } }
public virtual void Run(string[] args) { _args = (string[])args.Clone(); try { if (Validator.IsValid(_args, out int height, out int width)) { _board = new ChessBoard(height, width); _userInterface = new ConsoleUI(); _userInterface.Draw(_board); } } catch (ArgumentException ex) { _view.ShowErrorMessage(ex.Message); Run(); } catch (Exception ex) { _view.ShowErrorMessage(ex.Message); Run(); } }
public static void Draw(IDraw Obj) { Obj.Draw(); }
public virtual string Draw() { return(_draw.Draw()); }
public void DrawShape(IDraw shape) { shape.Draw(); }
public void Draw() { _draw.Draw(); }
/// �����ӡ�ӿ� private void OutObject(IDraw outer) { // this.mGraphics.ResetTransform(); if (outer != null) { outer.Graphics = this.mGraphics; outer.PrintDocument = this.mPrintDocument; outer.Sewing = this.Sewing; outer.RectangleF = new RectangleF(X,Y,Width,outer.Height); outer.Draw(); this.Y += outer.RectangleF.Height; } }