/// <summary> /// Called by the client when an update message arrives. /// </summary> /// <param name="player">The players sorted by their round order</param> /// <param name="potInformation">The current state of the pot</param> /// <param name="communityCards">The game community cards, if any. Can be null</param> public void WaitSynchronization(IEnumerable <Player> player, PotInformation potInformation, Card[] communityCards) { concreteClient.WaitSynchronization(player, potInformation, communityCards); }
/// <summary> /// Called by the client when an update message arrives. /// </summary> /// <param name="player">The players sorted by their round order</param> /// <param name="potInformation">The current state of the pot</param> /// <param name="communityCards">The community cards in the game (if any) may be null or in 0 length</param> public virtual void WaitSynchronization(IEnumerable <Player> player, PotInformation potInformation, Card[] communityCards) { helper.WaitSynchronization(player, potInformation, communityCards); }