Esempio n. 1
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 /// <summary>
 /// Called by the client when an update message arrives.
 /// </summary>
 /// <param name="player">The players sorted by their round order</param>
 /// <param name="potInformation">The current state of the pot</param>
 /// <param name="communityCards">The game community cards, if any. Can be null</param>
 public void WaitSynchronization(IEnumerable <Player> player, PotInformation potInformation, Card[] communityCards)
 {
     concreteClient.WaitSynchronization(player, potInformation, communityCards);
 }
Esempio n. 2
0
 /// <summary>
 /// Called by the client when an update message arrives.
 /// </summary>
 /// <param name="player">The players sorted by their round order</param>
 /// <param name="potInformation">The current state of the pot</param>
 /// <param name="communityCards">The community cards in the game (if any) may be null or in 0 length</param>
 public virtual void WaitSynchronization(IEnumerable <Player> player, PotInformation potInformation, Card[] communityCards)
 {
     helper.WaitSynchronization(player, potInformation, communityCards);
 }