/// <summary> /// Called by the client when a game is already in progress. The server can't be connected /// </summary> public void NotifyGameInProgress() { canConnect = false; concreteClient.NotifyGameInProgress(); }
/// <summary> /// Called by the client when a game is already in progress. The server can't be connected /// </summary> public virtual void NotifyGameInProgress() { helper.NotifyGameInProgress(); }