/// <summary> /// Called by the client when the current client can't participate in the current round. /// </summary> /// <remarks> /// Either this method or <see cref="NotifyStartingGame"/> is called prior to the round start. /// </remarks> public void NotifySittingOut() { concreteClient.NotifySittingOut(); }
/// <summary> /// Called by the client when the current client can't participate in the current round. /// </summary> /// <remarks> /// Either this method or <see cref="NotifyStartingGame"/> is called prior to the round start. /// </remarks> public virtual void NotifySittingOut() { helper.NotifySittingOut(); }