Esempio n. 1
0
 /// <summary>
 /// Called by the client when a game is already in progress. The server can't be connected
 /// </summary>
 public void NotifyGameInProgress()
 {
     canConnect = false;
     concreteClient.NotifyGameInProgress();
 }
Esempio n. 2
0
 /// <summary>
 /// Called by the client when a game is already in progress. The server can't be connected
 /// </summary>
 public virtual void NotifyGameInProgress()
 {
     helper.NotifyGameInProgress();
 }