void OnReturnMain() { state = 0; gameObject.SetActive(false); IACtrl.OnReturnMain(); }
void OnReturnMainModeHandler() { timeTick += Time.deltaTime; if (timeTick >= 0.2f) { timeTick = 0; gameObject.SetActive(false); IACtrl.OnReturnMain(); } }
void OnReturnMainModeHandler() { timeTick += Time.deltaTime; if (timeTick >= 0.2f) { timeTick = 0; gameObject.SetActive(false); generalsList.gameObject.SetActive(false); map.gameObject.SetActive(false); cityInfo.gameObject.SetActive(false); IACtrl.OnReturnMain(); } }
void OnReturnMain() { timeTick += Time.deltaTime; if (timeTick < 0.2f) { return; } state = 0; timeTick = 0; gameObject.SetActive(false); map.gameObject.SetActive(false); IACtrl.OnReturnMain(); }