void Start() { m_Incl = 0.0f; m_Rot_Y = 0.0f; m_Lastpos = Input.mousePosition; m_JumpHandler = GetComponentInChildren <JumperScript>(); GameObject world = GameObject.Find("GameWorld"); m_WorldHandler = world.GetComponent <WorldControlerScript>(); Screen.showCursor = false; m_RespawnPosition = transform.position; m_RespawnRotation = transform.rotation; m_InitialVelocity.Set(0, 0, 0); }
void Start() { m_Incl = 0.0f; m_Rot_Y = 0.0f; m_Lastpos = Input.mousePosition; m_JumpHandler = GetComponentInChildren<JumperScript>(); GameObject world = GameObject.Find("GameWorld"); m_WorldHandler = world.GetComponent<WorldControlerScript>(); Screen.showCursor = false; m_RespawnPosition = transform.position; m_RespawnRotation = transform.rotation; m_InitialVelocity.Set(0, 0, 0); }
void Start() { m_World1 = GameObject.Find("World1"); m_World2 = GameObject.Find("World2"); m_PlayerCS = GameObject.FindGameObjectWithTag("Player").GetComponent<ControllerScript>(); m_ScreenEffet = GameObject.Find("ScreenEffectGlobalScript").GetComponent<ScreenEffectScript>(); m_PlayerJumper = GameObject.FindGameObjectWithTag("Jumper").GetComponent<JumperScript>(); Physics.IgnoreLayerCollision(8, 9); Physics.IgnoreLayerCollision(10, 8, m_CurrentWorld != 0); Physics.IgnoreLayerCollision(10, 9, m_CurrentWorld == 0); GameObject[] gos = (GameObject[])FindObjectsOfType(typeof(GameObject)); foreach (GameObject go in gos) { if (go.layer == 8 || go.layer == 9) { if (go.GetComponent<Renderer>() != null) { Color c = go.renderer.material.HasProperty("_Color") ? go.renderer.material.color : Color.black; c.a = m_CurrentWorld == 0 && go.layer == 8 || m_CurrentWorld != 0 && go.layer == 9 ? 1.0f : 0.3f; go.renderer.material.color = c; } } } m_ScreenEffet.Disable(); }
void Start() { m_Incl = 0.0f; m_Rot_Y = 0.0f; m_JumpHandler = GetComponentInChildren<JumperScript>(); GameObject world = GameObject.Find("GameWorld"); m_WorldHandler = world.GetComponent<WorldControllerScript>(); Screen.showCursor = false; m_LocalGravityScript = gameObject.GetComponent<LocalGravityScript>(); m_AttachToPlayer = GameObject.Find("Grabber").GetComponent<AttachToPlayerScript>(); m_Camera = transform.FindChild("Camera").gameObject; Screen.lockCursor = true; m_goToLoad = new ArrayList(); m_PlayerCollider = gameObject.collider; m_PauseMenu = gameObject.GetComponent<PauseMenu>(); m_EndMenu = gameObject.GetComponent<EndMenu>(); m_Hud = GameObject.Find("HUD").GetComponent<HudScript>(); }