protected ResultExpectation CreateError(string errorKey) { return(ResultExpectation.CreateError(errorMap[errorKey], errorKey)); }
protected ResultExpectation CreateOK() { return(ResultExpectation.CreateOK()); }
public bool CheckResponse(ResultExpectation resultExpectation) { Debug.WriteLine($"resultExpectation: {ScenarioLabel} - { resultExpectation }"); return((resultExpectation.Ok) ? CheckValidResult() : CheckInvalidResult(resultExpectation.ErrorType)); }