void OnNoGeneralDialogueOutHandler() { if (bottomDialogue.gameObject.activeSelf == false) { gameObject.SetActive(false); IACtrl.ResetState(); } }
void OnNoPrisonDialogueOutHandler() { if (kingDialogue.gameObject.activeSelf == false) { gameObject.SetActive(false); IACtrl.ResetState(); } }
void OnNoGeneralsPromotionOutHandler() { if (dialogue.gameObject.activeSelf == false) { gameObject.SetActive(false); IACtrl.ResetState(); } }
void OnCancelButtonHandler() { gameObject.SetActive(false); IACtrl.ResetState(); }