示例#1
0
 void OnNoGeneralDialogueOutHandler()
 {
     if (bottomDialogue.gameObject.activeSelf == false)
     {
         gameObject.SetActive(false);
         IACtrl.ResetState();
     }
 }
示例#2
0
 void OnNoPrisonDialogueOutHandler()
 {
     if (kingDialogue.gameObject.activeSelf == false)
     {
         gameObject.SetActive(false);
         IACtrl.ResetState();
     }
 }
示例#3
0
 void OnNoGeneralsPromotionOutHandler()
 {
     if (dialogue.gameObject.activeSelf == false)
     {
         gameObject.SetActive(false);
         IACtrl.ResetState();
     }
 }
示例#4
0
    void OnCancelButtonHandler()
    {
        gameObject.SetActive(false);

        IACtrl.ResetState();
    }