/// <summary> /// Draw the body of the block. /// </summary> private static void DrawItems() { // exit early if there are no items if (items == null || items.Count == 0) { HeroKitCommon.DrawNoItemsInList(blockName); return; } SimpleLayout.BeginVertical(Box.StyleCanvasBox); // display items (move up, move down, int field, for (int i = 0; i < items.Count; i++) { SimpleLayout.BeginHorizontal(); HeroKitCommon.DrawListArrows(moveItemUp, moveItemDown, i); items[i].value = SimpleLayout.BoolListField(items[i], i); items[i].name = SimpleLayout.StringListField(items[i].name, HeroKitCommon.GetWidthForField(289)); HeroKitCommon.DrawListButtons(addItem, copyItem, pasteItem, deleteItem, i); SimpleLayout.EndHorizontal(); if (i != items.Count - 1) { SimpleLayout.Line(); } } SimpleLayout.EndVertical(); SimpleLayout.Space(20); }
/// <summary> /// Draw the body of the block. /// </summary> private static void DrawItems() { // exit early if there are no items if (items == null || items.Count == 0) { HeroKitCommon.DrawNoItemsInList(blockName); return; } SimpleLayout.BeginVertical(Box.StyleCanvasBox); // display items (move up, move down, int field, for (int i = 0; i < items.Count; i++) { SimpleLayout.BeginHorizontal(); HeroKitCommon.DrawListArrows(moveItemUp, moveItemDown, i); SimpleLayout.BeginVertical(); items[i].objectType = new UnityObjectTypeField().SetValues(items[i].objectType, HeroKitCommon.GetWidthForField(270, 150)); switch (items[i].objectType) { case 1: // audio items[i].value = SimpleLayout.ObjectField(items[i].value as AudioClip, HeroKitCommon.GetWidthForField(270, 150)); break; case 2: // sprite items[i].value = SimpleLayout.ObjectField(items[i].value as Sprite, HeroKitCommon.GetWidthForField(270, 150)); break; case 3: // scene items[i].value = SimpleLayout.ObjectField(items[i].value as SceneAsset, HeroKitCommon.GetWidthForField(270, 150)); if (items[i].value != null) { // add the scene to the editor build settings if it doesn't already exist there. HeroKitCommon.AddSceneToBuildSettings(items[i].value as SceneAsset); } break; case 4: // particle system items[i].value = SimpleLayout.ObjectField(items[i].value as ParticleSystem, HeroKitCommon.GetWidthForField(270, 150)); break; case 5: // mono script items[i].value = SimpleLayout.ObjectField(items[i].value as MonoScript, HeroKitCommon.GetWidthForField(270, 150)); break; } items[i].name = SimpleLayout.StringListField(items[i].name, HeroKitCommon.GetWidthForField(270, 150)); SimpleLayout.EndVertical(); HeroKitCommon.DrawListButtons(addItem, copyItem, pasteItem, deleteItem, i); SimpleLayout.EndHorizontal(); if (i != items.Count - 1) { SimpleLayout.Line(); } } SimpleLayout.EndVertical(); SimpleLayout.Space(20); }