/// <summary> /// Draw the body of the block. /// </summary> private static void DrawBody() { SimpleLayout.BeginVertical(Box.StyleCanvasBox); DrawItemType(); // display the inspector fields in the editor if (propertyBlock.propertyTemplate != null) { HeroKitCommon.BuildPropertyFields(heroObject, propertyIndex); DrawStrings(); DrawInts(); DrawFloats(); DrawBools(); DrawHeroObjects(); DrawUnityObjects(); DrawGameObjects(); } SimpleLayout.EndVertical(); }