protected override void OnAfterRenderUIWithChildren( GuiRenderer renderer ) { base.OnAfterRenderUIWithChildren( renderer ); //disable custom shader mode if( IsCustomShaderModeEnabled() ) renderer.PopCustomShaderMode(); }
protected override void OnAfterRenderUIWithChildren(GuiRenderer renderer) { base.OnAfterRenderUIWithChildren(renderer); //disable custom shader mode if (IsCustomShaderModeEnabled()) { renderer.PopCustomShaderMode(); } }