private bool CreateRenderTarget() { DestroyRenderTarget(); if (RendererWorld.Instance == null) { return(false); } Vec2I textureSize = GetDemandTextureSize(); if (textureSize.X < 1 || textureSize.Y < 1) { return(false); } string textureName = TextureManager.Instance.GetUniqueName("WPFRenderTexture"); int hardwareFSAA = 0; if (!RendererWorld.InitializationOptions.AllowSceneMRTRendering) { if (!int.TryParse(RendererWorld.InitializationOptions.FullSceneAntialiasing, out hardwareFSAA)) { hardwareFSAA = 0; } } texture = TextureManager.Instance.Create(textureName, Texture.Type.Type2D, textureSize, 1, 0, Engine.Renderer.PixelFormat.R8G8B8, Texture.Usage.RenderTarget, false, hardwareFSAA); if (texture == null) { return(false); } currentTextureSize = textureSize; renderTexture = texture.GetBuffer().GetRenderTarget(); renderTexture.AutoUpdate = false; renderTexture.AllowAdditionalMRTs = true; camera = SceneManager.Instance.CreateCamera( SceneManager.Instance.GetUniqueCameraName("UserControl")); camera.Purpose = Camera.Purposes.MainCamera; //update camera settings camera.NearClipDistance = cameraNearFarClipDistance.Minimum; camera.FarClipDistance = cameraNearFarClipDistance.Maximum; camera.AspectRatio = (float)texture.Size.X / (float)texture.Size.Y; camera.FixedUp = cameraFixedUp; camera.Position = cameraPosition; camera.Direction = cameraDirection; camera.Fov = cameraFov; camera.ProjectionType = cameraProjectionType; camera.OrthoWindowHeight = cameraOrthoWindowHeight; viewport = renderTexture.AddViewport(camera); //Initialize HDR compositor for HDR render technique if (EngineApp.RenderTechnique == "HDR") { viewport.AddCompositor("HDR", 0); viewport.SetCompositorEnabled("HDR", true); } //Initialize Fast Approximate Antialiasing (FXAA) { bool useMRT = RendererWorld.InitializationOptions.AllowSceneMRTRendering; string fsaa = RendererWorld.InitializationOptions.FullSceneAntialiasing; if ((useMRT && (fsaa == "" || fsaa == "RecommendedSetting") && IsActivateFXAAByDefault()) || fsaa == "FXAA") { if (RenderSystem.Instance.HasShaderModel3()) { InitializeFXAACompositor(); } } } //add listener renderTargetListener = new ViewRenderTargetListener(this); renderTexture.AddListener(renderTargetListener); if (guiRenderer == null) { guiRenderer = new GuiRenderer(viewport); } else { guiRenderer.ChangeViewport(viewport); } if (controlManager == null) { controlManager = new ScreenControlManager(guiRenderer); } //initialize D3DImage output if (d3dImageIsSupported && allowUsingD3DImage) { // create a D3DImage to host the scene and monitor it for changes in front buffer availability if (d3dImage == null) { d3dImage = new D3DImage(); d3dImage.IsFrontBufferAvailableChanged += D3DImage_IsFrontBufferAvailableChanged; CompositionTarget.Rendering += D3DImage_OnRendering; } // set output to background image Background = new ImageBrush(d3dImage); // set the back buffer using the new scene pointer HardwarePixelBuffer buffer = texture.GetBuffer(0, 0); GetD3D9HardwarePixelBufferData data = new GetD3D9HardwarePixelBufferData(); data.hardwareBuffer = buffer._GetRealObject(); data.outPointer = IntPtr.Zero; unsafe { GetD3D9HardwarePixelBufferData *pData = &data; if (!RenderSystem.Instance.CallCustomMethod("Get D3D9HardwarePixelBuffer getSurface", (IntPtr)pData)) { Log.Fatal("Get D3D9HardwarePixelBuffer getSurface failed."); } } d3dImage.Lock(); d3dImage.SetBackBuffer(D3DResourceType.IDirect3DSurface9, data.outPointer); d3dImage.Unlock(); } return(true); }
bool CreateRenderTarget() { DestroyRenderTarget(); if (RendererWorld.Instance == null) { return(false); } Vec2I size = new Vec2I(ClientRectangle.Size.Width, ClientRectangle.Size.Height); if (size.X < 1 || size.Y < 1) { return(false); } renderWindow = RendererWorld.Instance.CreateRenderWindow(Handle, size); if (renderWindow == null) { return(false); } renderWindow.AutoUpdate = false; renderWindow.AllowAdditionalMRTs = true; camera = SceneManager.Instance.CreateCamera( SceneManager.Instance.GetUniqueCameraName("UserControl")); camera.Purpose = Camera.Purposes.MainCamera; //update camera settings camera.NearClipDistance = cameraNearFarClipDistance.Minimum; camera.FarClipDistance = cameraNearFarClipDistance.Maximum; camera.AspectRatio = (float)renderWindow.Size.X / (float)renderWindow.Size.Y; camera.FixedUp = cameraFixedUp; camera.Position = cameraPosition; camera.Direction = cameraDirection; camera.Fov = cameraFov; camera.ProjectionType = cameraProjectionType; camera.OrthoWindowHeight = cameraOrthoWindowHeight; viewport = renderWindow.AddViewport(camera); //Initialize HDR compositor for HDR render technique if (EngineApp.RenderTechnique == "HDR") { viewport.AddCompositor("HDR", 0); viewport.SetCompositorEnabled("HDR", true); } //Initialize Fast Approximate Antialiasing (FXAA) { bool useMRT = RendererWorld.InitializationOptions.AllowSceneMRTRendering; string fsaa = RendererWorld.InitializationOptions.FullSceneAntialiasing; if ((useMRT && (fsaa == "" || fsaa == "RecommendedSetting") && IsActivateFXAAByDefault()) || fsaa == "FXAA") { if (RenderSystem.Instance.HasShaderModel3()) { InitializeFXAACompositor(); } } } //add listener renderTargetListener = new ViewRenderTargetListener(this); renderWindow.AddListener(renderTargetListener); if (guiRenderer == null) { guiRenderer = new GuiRenderer(viewport); } else { guiRenderer.ChangeViewport(viewport); } if (controlManager == null) { controlManager = new ScreenControlManager(guiRenderer); } return(true); }