public override void Render()
        {
            GuiRenderer.DrawTexture(_background, new Rectangle(0, 0, 960, 540), null);
            GuiRenderer.DrawTexture(_progressBar, new Rectangle(100, 340, (int)ScaledResolution.GuiResolution.X - 100, 420), null);
            GuiRenderer.DrawTexture(_progressBarFull, Rectangle.FromSize(100, 340, 800 / 100 * _progress, 80), null);

            //GuiRenderer.DrawTexture(background, new Vector4(-1,-1,1,1), new Vector4(0,0,1,1));
        }