protected override void OnBeforeRenderUIWithChildren(GuiRenderer renderer) { if (IsCustomShaderModeEnabled()) { //enable custom shader mode List <GuiRenderer.CustomShaderModeTexture> additionalTextures = new List <GuiRenderer.CustomShaderModeTexture>(); additionalTextures.Add(new GuiRenderer.CustomShaderModeTexture( "GUI\\Textures\\Engine.png", false)); List <GuiRenderer.CustomShaderModeParameter> parameters = new List <GuiRenderer.CustomShaderModeParameter>(); float offsetX = (EngineApp.Instance.Time / 60) % 1; Vec2 mouse = EngineApp.Instance.MousePosition; parameters.Add(new GuiRenderer.CustomShaderModeParameter("testParameter", new Vec4(offsetX, mouse.X, mouse.Y, 0))); renderer.PushCustomShaderMode("Base\\Shaders\\CustomGuiRenderingExample.cg_hlsl", additionalTextures, parameters); ////second way: bind custom shader mode to this control and to all children. //EnableCustomShaderMode( true, "Base\\Shaders\\CustomGuiRenderingExample.cg_hlsl", // additionalTextures, parameters ); } base.OnBeforeRenderUIWithChildren(renderer); }
protected override void OnBeforeRenderUIWithChildren( GuiRenderer renderer ) { if( IsCustomShaderModeEnabled() ) { //enable custom shader mode List<GuiRenderer.CustomShaderModeTexture> additionalTextures = new List<GuiRenderer.CustomShaderModeTexture>(); additionalTextures.Add( new GuiRenderer.CustomShaderModeTexture( "Gui\\Various\\Engine.png", false ) ); List<GuiRenderer.CustomShaderModeParameter> parameters = new List<GuiRenderer.CustomShaderModeParameter>(); float offsetX = ( EngineApp.Instance.Time / 60 ) % 1; Vec2 mouse = EngineApp.Instance.MousePosition; parameters.Add( new GuiRenderer.CustomShaderModeParameter( "testParameter", new Vec4( offsetX, mouse.X, mouse.Y, 0 ) ) ); renderer.PushCustomShaderMode( "Materials\\Common\\CustomGuiRenderingExample.cg_hlsl", additionalTextures, parameters ); ////second way: bind custom shader mode to this control and to all children. //EnableCustomShaderMode( true, "Materials\\Common\\CustomGuiRenderingExample.cg_hlsl", // additionalTextures, parameters ); } base.OnBeforeRenderUIWithChildren( renderer ); }