void OnTriggerEnter(Collider Target) { if (Target.tag == "Player") { IsPlayer = true; Transform mmCell = GridCreator.MiniMap[(int)(gameObject.transform.position.x / scaling), (int)(gameObject.transform.position.z / scaling)]; mmCell.renderer.material.color = Color.red; if (mmCell.transform.position.x == GridCreator.GoalBlock.transform.position.x && mmCell.transform.position.z == GridCreator.GoalBlock.transform.position.z) { GridCreator.MazeComplete(); } } }