/// <summary> /// Resetting the entire grid be deleting existing grind and creating a new one (Testing purpouse only) /// </summary> public void Reset_ActiveGrid() { for (int i = 0; i < holder.transform.childCount; i++) { Destroy(holder.transform.GetChild(i).gameObject); } elementsList.Clear(); totalActiveElements = 0; checkForPattern = false; text.SetActive(false); gridCreator.ResetGridCurrentData(); patternDetector.ResetActiveElementsList(); Utils.ClearLogConsole(); gridCreator.CreateButtoGrid(); }