public void activateRaycastLabel(GameObject anObject, GameUI ourUI) { ourUI.getRayCastLabel().SetActive(true); ourUI.getRayCastLabel().GetComponent<Text>().text = anObject.name.Split('_')[1] + "\nPress F to Gather"; }
public void activateRaycastLabel(GameObject anObject, GameUI ourUI) { ourUI.getRayCastLabel().SetActive(true); ourUI.getRayCastLabel().GetComponent<Text>().text = anObject.transform.parent.name.Split('_')[1] + "\nPress F to Contribute"; }