public void ReStartGame() { gameUI.ButtonBeginMove(); ResetTime(); dataManager.gameScroe = 0; ResetProbability(); ResetMap(); ResetPlayer(); ResetCamera(); Time.timeScale = 1; }
public void ReStartGame() { gameUI.ButtonBeginMove(); ResetTime(); dataManager.gameScroe = 0; ResetProbability(); ResetMap(); ResetPlayer(); ResetCamera(); Time.timeScale = 1; }