public void activateRaycastLabel(GameObject anObject, GameUI ourUI)
 {
     ourUI.getRayCastLabel().SetActive(true);
     ourUI.getRayCastLabel().GetComponent<Text>().text = anObject.name.Split('_')[1] + "\nPress F to Gather";
 }
        public void activateRaycastLabel(GameObject anObject, GameUI ourUI)
        {
            ourUI.getRayCastLabel().SetActive(true);

            ourUI.getRayCastLabel().GetComponent<Text>().text = anObject.transform.parent.name.Split('_')[1] + "\nPress F to Contribute";
        }