// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.UpArrow)) { settings.IncNumberOfPlayers(); numPlayersText.text = settings.numberOfPlayers.ToString(); } else if (Input.GetKeyDown(KeyCode.DownArrow)) { settings.DecNumberOfPlayers(); numPlayersText.text = settings.numberOfPlayers.ToString(); } else if (Input.GetKeyDown(KeyCode.Return)) { SceneManager.LoadScene(1); } else if (Input.GetKeyDown(KeyCode.Space)) { SceneManager.LoadScene(2); } }