public void ExecuteConfirmPlayerCommand(object parameter) { PlayerStatus = "Conformed"; IsNotConfirmed = false; PlayerWeaponNumber = 1; PlayerType playerType; switch (PlayerRegionNumber) { case 0: playerType = PlayerType.Terrorist; break; case 1: playerType = PlayerType.CounterTerrorist; break; default: playerType = PlayerType.ADMIN; break; } _currPlayer = new Player(NickName, playerType, PlayerWeaponNumber, PlayerColor); GameSettings.AddPlayer(_currPlayer); }