public void SetGameSetting(string gameName, string gameSetting, string gameValue) { var key = SettingKey(gameName, gameSetting); if (GameSettings.ContainsKey(key)) { GameSettings[key] = gameValue; } else { GameSettings.Add(key, gameValue); } }
public string GetGameSetting(string gameName, string gameSetting) => !GameSettings.ContainsKey(SettingKey(gameName, gameSetting)) ? string.Empty : GameSettings[SettingKey(gameName, gameSetting)];