Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.UpArrow))
     {
         settings.IncNumberOfPlayers();
         numPlayersText.text = settings.numberOfPlayers.ToString();
     }
     else if (Input.GetKeyDown(KeyCode.DownArrow))
     {
         settings.DecNumberOfPlayers();
         numPlayersText.text = settings.numberOfPlayers.ToString();
     }
     else if (Input.GetKeyDown(KeyCode.Return))
     {
         SceneManager.LoadScene(1);
     }
     else if (Input.GetKeyDown(KeyCode.Space))
     {
         SceneManager.LoadScene(2);
     }
 }