public void ExecuteConfirmPlayerCommand(object parameter)
        {
            PlayerStatus       = "Conformed";
            IsNotConfirmed     = false;
            PlayerWeaponNumber = 1;
            PlayerType playerType;

            switch (PlayerRegionNumber)
            {
            case 0:
                playerType = PlayerType.Terrorist;
                break;

            case 1:
                playerType = PlayerType.CounterTerrorist;
                break;

            default:
                playerType = PlayerType.ADMIN;
                break;
            }

            _currPlayer = new Player(NickName, playerType, PlayerWeaponNumber, PlayerColor);
            GameSettings.AddPlayer(_currPlayer);
        }