private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.name.Equals("Planet")) { print("Attach to planet"); AttachToPlanet(collision); textProgress.UpdateTextScore(); if (!gameController.IsStop()) { gameController.CreateOriginSattelite(); } } else { print("Attach fail"); MusicPlayer.getInstance().handleExplodeSound(); StartCoroutine(ShowFailPopup(0.1f, collision)); } }