示例#1
0
 void Update()
 {
     if (state == SavePointStates.OnScreen && (transform.position - targetPosition).magnitude > errorMargin)
     {
         state = SavePointStates.FarEnough;
     }
     if (!isChild && state == SavePointStates.FarEnough && (transform.position - targetPosition).magnitude < errorMargin)
     {
         state = SavePointStates.Judging;
         foreach (SavePoint childSP in childrenSPs)
         {
             childSP.setJudging();
         }
         arrivedAtSavePoint();
     }
     if (state == SavePointStates.Judging && gameSceneController.roomSpeed == 0 && gameSceneController.isCollectingWell())
     {
         innerLight.color = new Color(1f, 1f, 1f);
         state            = SavePointStates.ReadyToActivate;
     }
 }