private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.name.Equals("Planet"))
     {
         print("Attach to planet");
         AttachToPlanet(collision);
         textProgress.UpdateTextScore();
         if (!gameController.IsStop())
         {
             gameController.CreateOriginSattelite();
         }
     }
     else
     {
         print("Attach fail");
         MusicPlayer.getInstance().handleExplodeSound();
         StartCoroutine(ShowFailPopup(0.1f, collision));
     }
 }