// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     _canvas              = GameObject.Find("Canvas");
     _audioController     = GameObject.Find("Audio Source").GetComponent <AudioController>();
     _gameSceneController = GameObject.Find("GameManager").GetComponent <GameSceneController>();
     _gameSceneController.PlayStartAudio();
 }