示例#1
0
    void Check()
    {
        // 判断左岸是否6人到达,若是则胜利
        if (HumansOnLeft.Count == 3 && EvilsOnLeft.Count == 3)
        {
            //my.state = GameState.Win;
            my.setMessage("You Win !");
            return;
        }

        // 计算船上人、鬼数量
        int BoatH = 0, BoatE = 0;

        for (int i = 0; i < 2; i++)
        {
            if (OnBoat[i] != null && OnBoat[i].tag == "Human")
            {
                BoatH++;
            }
            if (OnBoat[i] != null && OnBoat[i].tag == "Evil")
            {
                BoatE++;
            }
        }

        // 计算两岸上人鬼数量对比
        int numH = 0, numE = 0;

        if (side == 0)
        {
            numH = HumansOnLeft.Count + BoatH;
            numE = EvilsOnLeft.Count + BoatE;
            if (HumansOnRight.Count < EvilsOnRight.Count && HumansOnRight.Count > 0)
            {
                my.setMessage("You Lose !");
            }
        }
        else if (side == 1)
        {
            numH = HumansOnRight.Count + BoatH;
            numE = EvilsOnRight.Count + BoatE;
            if (HumansOnLeft.Count < EvilsOnLeft.Count && HumansOnLeft.Count > 0)
            {
                my.setMessage("You Lose !");
            }
        }

        if (numH > 0 && numH < numE)
        {
            my.setMessage("You Lose !");
        }
    }
示例#2
0
    void check()
    {
        GameSceneController scene = GameSceneController.GetInstance();
        int pOnb = 0, dOnb = 0;
        int priests_s = 0, devils_s = 0, priests_e = 0, devils_e = 0;

        if (priests_end.Count == 3 && devils_end.Count == 3)
        {
            scene.setMessage("Win!");
            return;
        }

        for (int i = 0; i < 2; ++i)
        {
            if (boat[i] != null && boat[i].tag == "Priest")
            {
                pOnb++;
            }
            else if (boat[i] != null && boat[i].tag == "Devil")
            {
                dOnb++;
            }
        }
        if (side == 1)
        {
            priests_s = priests_start.Count + pOnb;
            devils_s  = devils_start.Count + dOnb;
            priests_e = priests_end.Count;
            devils_e  = devils_end.Count;
        }
        else if (side == 2)
        {
            priests_s = priests_start.Count;
            devils_s  = devils_start.Count;
            priests_e = priests_end.Count + pOnb;
            devils_e  = devils_end.Count + dOnb;
        }
        if ((priests_s != 0 && priests_s < devils_s) || (priests_e != 0 && priests_e < devils_e))
        {
            scene.setMessage("Lose!");
        }
    }