public static void setLanguage(NCommon.GameLanguage gameLanguage) { #if UNITY_EDITOR { Debug.Log("GamePot - UNITY EDITOR setLanguage not supported"); } #elif UNITY_IOS GamePotUnityPluginiOS.setLanguage((int)gameLanguage); #elif UNITY_ANDROID GamePotUnityPluginAOS.setLanguage((int)gameLanguage); #endif }