public static void setPushStatus(bool pushEnable, bool nightPushEnable, bool adPushEnable) { Debug.Log("[GPUnity][Call] setPush : " + pushEnable + " NightPush : " + nightPushEnable + " adPush : " + adPushEnable); #if UNITY_EDITOR { Debug.Log("GamePot - UNITY EDITOR DUMMY CALLBACK setPushState always success"); // Temporary user info for UnityEditor Development mode if (GamePotEventListener.s_instance != null) { GamePotEventListener.s_instance.onPushStatusSuccess(); } else { Debug.LogError("GamePot UnityEditor listener is NULL"); } } #elif UNITY_IOS GamePotUnityPluginiOS.setPushState(pushEnable, nightPushEnable, adPushEnable); #elif UNITY_ANDROID GamePotUnityPluginAOS.setPushState(pushEnable, nightPushEnable, adPushEnable); #endif }